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Elusive Ninja: The Shadowy Thief – Free on the App Store!

I’m writing a bigger “What’s happening and what’s coming up for Bulletproof Outlaws?” post, but I just wanted to update quick to say that I’ve made Elusive Ninja: The Shadowy Thief 100% Free forever on...

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Next game: Zombocalypse for iOS!

With League of Evil 2 done and kicking butt on the App Store, I’ve been hunting down my next project. John Futanilla from Ironzilla saw my art in Elusive Ninja and gave me a shout about teaming up for...

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A ton of Zombocalypse Art Updates!

We’ve added a bunch more art and information to the Zombocalypse Kickstarter! We’re focusing more on showing the RPG elements of the gameplay because that’s what’ll add the replay value to the game....

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League of Evil 3 launches on iOS!

BAM! I’m back! I actually forgot how to log into my blog, it’s been so long…how embarrassing lol Alright, so here’s a super-brief summary of what’s been going on: the Zombocalypse Kickstarter...

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“That kind of thing is SO lethargic to me.”

Time for my annual update lol A few changes in my life since the last time I wrote: Last winter I hopped a flight to Ottawa to visit a friend for a few days and fell in love with the city. The amazing...

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Actually applying game design theory to my game’s design

A little while ago I dug out Game Maker: Studio, brushed the dust off my programming skills (or lack thereof) and started messing around coding a little prototype in my spare time. I wanted something...

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Concepting and fleshing out a new game design, whew!

Happy New Years everyone! Cheers to productive gameDev in 2015. Goal for this year is to ship 2-4 games. A lot of this first game is about building an engine in GameMaker that I can re-use parts of so...

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Making my workflow efficient: from rough drafts to refined detail

Two videos for you today. First up is my game’s progress. The major parts of the engine are functional, but nowhere near polished yet. I’m a self-taught programmer, I’ve never actually taken a...

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Goats, game progress, and taking on Ludum Dare

Alright, time for an update. I hooked up with Rocketcat Games, makers of epic hits like Wayward Souls (grab it on the App Store here) and Punch Quest (grab it here), to do some Spine animations for...

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Ludum Dare 32 – SideArmed Post-Mortem

Ludum Dare 32 is over and I survived lol There’s something demented about voluntarily participating in what’s basically “crunch mode” for no reason other than to make something cool but I’m glad I did...

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